Defenses are always looking for clues about an offense’s tendencies in the run game. Is the scheme predominantly zone or gap? Are linemen changing their stances based on the type of play? Does the back’s first step normally signal the direction of the run? Will the guards always take the defense to the play?
Stopping the run obviously becomes easier when these tendencies are deciphered. So the key for any offense is to add wrinkles that keep the defense guessing. Creating confusion and hesitation can allow the run game to function consistently for 60 minutes. But mixing things up and playing off of tendencies can also lead to some big game-changing plays.
One concept that is great for keeping defenders doubting their keys is the Influence Wham, which comes from the trap family of runs.
This type of play is designed to take advantage of a D-line trying to get penetration to stop the run or rush the quarterback. It’s also designed to get linebackers moving away from the direction of the run. It creates great angles for multiple blockers who are able to get up to the second level almost immediately because of the trapping element.
This example by the Lions offense from last season illustrates the concept beautifully. First, you can see the mechanics of the play below. Notice the tight end and both guards pulling and trapping along the line of scrimmage away from the direction of the run:
To the side of the play, you can see the Wham concept. The left guard let the defensive tackle over him go and immediately got up to the second level. The tight end then blocked the defensive tackle:
The pulling and trapping action by three blockers influenced three second level defenders and got them to move left:
The right tackle, center, and slot receiver were able to quickly get up to the second level and then pin those influenced defenders inside: